Category: Dungeons and Dragons
Everything regarding the tabletop role-playing game Dungeons and Dragons. From DM tips, to campaign ideas and overpowered character builds that are *totally* OK.
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DnD: Why BATTLEMAPS can MAKE or BREAK your FIGHTS.
Hello Everyone! Battlemaps are an integral part of many DnD campaigns, but what should be a canvas for near endless possibilities, often turns into a space filled with stationary creatures hitting each other until they pass out. Especially for large and complex battles, battlemaps can effectively convey the size and state of the combat, while… Read more
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Why YOU really should consider running “Phandelver and below: The shattered obelisk” and the Essentials Kit together
Hello Everyone! I’m currently running a DnD campaign composed of both of the Phandelver modules together with the Essentials kit. This mashup allows for a long sandbox campaign with a fleshed out world and many factions vying for dominance, giving you the perfect opportunity to homebrew connections between them. It’s especially practical when you consider… Read more
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DnD Creature Feature: The Third Eye
This Week’s monster will eerily follow your players, show up at the worst time, like while taking a long rest or after beating a tough boss. It will be visible to them and only them, while everything else goes to hell, but people blame it on other circumstances. The “Third Eye” is hellbent on killing… Read more
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DnD: Tomb of Annihilation on maximum meat grinder mode
Running the DnD 5e Adventure “Tomb of Annihilation”, is a fun and rewarding experience for players and dungeon masters alike. But, it’s a difficult module for the players, since characters can’t be revived. It also boasts it’s own “meat grinder mode”, where death saves only succeed on a roll of 15 or higher. Well, I… Read more